Clinical Trial: Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive

Study Status: Completed
Recruit Status: Completed
Study Type: Interventional

Official Title: Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive

Brief Summary: Background: The active video game (VGA) it has been studied how much to the physiological factors of your practice. The objective was to determine whether an AVG session promotes post-exercise hypotension (PEH) similar to walking exercise. Methods: Fifteen hypertensive (49.0 ± 1.6 years), both genders performed five randomized sessions, lasting 60 minutes: 1) AVG, 2) sedentary video game (SVG), 3) walk treadmill with moderate intensity (WMI), 4) walk treadmill with similar intensity to VGA (WGI), and 5) control without exercise (CON). Intensity was determined by Heart rate (HR) and Perceived Exertion (PE). Blood pressure (BP) and cardiac autonomic modulation (CAM) measurements were taken at rest and every 10 minutes post exercise for 60 minutes.

Detailed Summary:

Volunteers of study Participated of this study 15 hypertensive patients of both genders, five of them men. All participants were obese grade I and were using drug therapy. Were adopted as inclusion criteria: 1) be hypertensive; 2) age between 45 and 59 years old and 3) not perform regular exercise; 4) not use of beta-blockers drugs and calcium channel blockers; 5) not be affected by labyrinthitis; 6) women be not in menopause, and, 4) be not practitioners of VGA. Already as exclusion criteria: 1) modifying the antihypertensive treatment during treatment; and 2) Not have developed the ability to play during the adaptation period.

This study was approved by the Ethics in Research Committee of the University Hospital Lauro Wanderley under protocol nº 201/11 and after subjects having been cleared up all the procedures of the study, the subjects were asked to sign the Term of Free and Informed Consent (TFIC) according to the Resolution 196/96 of the National Health Council.

Study Design The subjects were submitted to five protocols lasting 60 minutes: 1- Game in VGA (Dance Dance Revolution ®); 2- Walking/running reproducing the intensity obtained in the session with VGA; 3- Walking/running with intensity between 60% and 85% of MHR; 4- sedentary video game (VGS) and 5- A session control without exercise (CON), where participants remained at rest. The order of sessions was determined randomly and were carried at with a minimum of 48 hours between them. The intensity was monitored by measurements of HR and PE. BP and cardiac autonomic modulation (CAM) were assessed before and for a period of 60 minutes after exercise, at intervals of 10 minutes between each measurement.

Adaptation to the game and instructions before study Before starting the experimental protocols, the vo
Sponsor: Federal University of Paraíba

Current Primary Outcome: Blood pressure [ Time Frame: Change from baseline Bood Pressure at 60 minutes post exercise in the same experimental session ]

Original Primary Outcome: Same as current

Current Secondary Outcome:

Original Secondary Outcome:

Information By: Federal University of Paraíba

Dates:
Date Received: October 10, 2015
Date Started: July 2013
Date Completion:
Last Updated: October 15, 2015
Last Verified: October 2015